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Virtual reality gaming gains momentum

Virtual reality gaming gains momentum By The Washington Post By Noah Smith Pandemic-fueled spending into the video game industry appears to be trickling down to virtual reality platforms, signaling a potential uptick for a gaming medium that has lured billions in investments but remains more centered on potential than realized success. Tuesday, Facebook announced more than 60 games available for the Oculus Quest and Quest 2 made over $1 million since the start of 2020, with six cresting $10 million, including Skybound s The Walking Dead: Saints and Sinners, which grossed $29 million. Those figures complement sales of the Oculus Quest 2 headset released in October. Facebook, which purchased VR headset maker Oculus for $2 billion in 2014 and renamed it Facebook Reality Labs last year, did not release specific sales numbers for the new hardware, but it said preorders for the Quest 2 were five times higher than the Quest 1, which debuted in May 2019.

ESA Makes Plans for Digital E3 2021

E3 2021 may be digital as ESA says it s transforming the gaming showcase

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