Virtual reality gaming gains momentum
By The Washington Post
By Noah Smith
Pandemic-fueled spending into the video game industry appears to be trickling down to virtual reality platforms, signaling a potential uptick for a gaming medium that has lured billions in investments but remains more centered on potential than realized success.
Tuesday, Facebook announced more than 60 games available for the Oculus Quest and Quest 2 made over $1 million since the start of 2020, with six cresting $10 million, including Skybound s The Walking Dead: Saints and Sinners, which grossed $29 million. Those figures complement sales of the Oculus Quest 2 headset released in October. Facebook, which purchased VR headset maker Oculus for $2 billion in 2014 and renamed it Facebook Reality Labs last year, did not release specific sales numbers for the new hardware, but it said preorders for the Quest 2 were five times higher than the Quest 1, which debuted in May 2019.
After canceling E3 2020 due to COVID-19, the Entertainment Software Association has announced today that E3 2021 will return this year as an online-only showcase. The event will begin on June 15th.
After having to cancel 2020’s iteration of the annual event due to the coronavirus pandemic, E3 sounds as though it’s trying to make a return in 2021. While plans still aren’t official, the powers that be behind the gaming convention are looking to hold a digital event this June, although it [.]
The ESA has announced their plans for a digital event for E3 2021 happening this June. It is currently unknown as to what companies will be participating in the event.