Game development is a tiring craft. It requires time, energy and money and indie game developers rarely have all three at once.
That was exactly the conundrum of executive producer, writer, and game designer Ian Lotinsky when he and co-producer and software engineer Jason RT Bond started working on their passion project under the name Patch & Path, while still maintaining their day jobs.
AR mobile game Farhaven, released earlier this year, was the result of their collaboration. And in a Nordic Game talk last week, Lotinsky was keen to share his advice on how to launch a quality game on a shoestring budget and on schedule.