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Gamasutra: Ian Hamilton s Blog - Global accessibility awareness day 2021

It s Global Accessibility Awareness Day, so here are some pieces to read

GAAD to be of service.  Article by Robert Purchese, Senior Staff Writer 20 May 2021 Today is Global Accessibility Awareness day, or GAAD for short (what a wonderful acronym). It was set up 10 years ago to get people thinking about, and talking about, digital inclusion and accessibility, because there are more than one billion people living with disabilities and impairments, and, simply, we can support each other better. It s a day of learning more about the kinds of visual, hearing, motor and cognitive challenges people are living with, and using that knowledge to reappraise designs and systems we take for granted, and ask how they can be improved. There s a great rundown of exactly this kind of thing on the GAAD website.

With great accessibility comes great inclusivity

The community shaping the future of accessibility in games. Article by Robert Purchese, Senior Staff Writer 10 April 2021 I was really moved this week to see how a small number of people have powered a profound change in games. I m a bit embarrassed to say I often overlook accessibility in games, which isn t to say I don t benefit from it. And I assumed the range of accessibility options in modern games was simply improving because someone somewhere decided it should. But of course that s not what happened. Behind the celebrated and ground-breaking accessibility tools in a game like The Last of Us Part 2, for example, is the tireless work of a community campaigning for the opportunity to play and enjoy games too.

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