BioWare Explains Why They Didn't Use Unreal Engine 4 in Mass

BioWare Explains Why They Didn't Use Unreal Engine 4 in Mass Effect Legendary Edition


Feb 2, 2021 12:30 EST
Mass Effect Legendary Edition will launch on May 14th, as confirmed today by Electronic Arts. We also learned that this will not be a full remake, and BioWare consciously opted not to upgrade to Unreal Engine 4 technology, as that would have required remaking entire systems (such as dialogue trees).
Speaking to IGN, Director Mac Walters explained that going with the full remake route with Mass Effect Legendary Edition could have lost some of the magic in the original.
It very quickly became clear that level of jump would really change fundamentally what the series was; how it felt, how it played. A really crisp example of that would be if you look at the Kismit scripting language, it’s a visual scripting language from Unreal Engine 3, there’s no real copy-paste for that to go into Unreal Engine 4, meaning that every moment, every scene… everything would have had to essentially be redone from scratch. We knew at that point that we’d really sort of start to take away the essence and spirit of what the trilogy was.

Related Keywords

Mac Walters , Electronic Arts , Bioware , Mass Effect Legendary Edition , Unreal Engine , Director Mac Walters , Final Fantasy , மேக் வால்டர்ஸ் , மின்னணு கலைகள் , நிறை விளைவு புராணக்கதை பதிப்பு , உண்மையற்றது இயந்திரம் , இயக்குனர் மேக் வால்டர்ஸ் , இறுதி கற்பனை ,

© 2025 Vimarsana