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Is there a Mass Effect Legendary Edition new ending?


Is there a Mass Effect Legendary Edition new ending?
Tuesday, May 18, 2021
The Mass Effect series has gotten its share of DLC, updates, and changes, which are all aspects found in the
Mass Effect Legendary Edition. The bundle has seen some updates and includes (almost) all of the DLC found in that trilogy. But it also changes things from those games, which has some wondering if there is a Mass Effect Legendary Edition new ending. Here’s whether ME Legendary Edition changes the ending to the games.
Does Mass Effect Legendary Edition have a new ending?
Mass Effect Legendary Edition does not contain any new endings for Mass Effect, Mass Effect 2, or Mass Effect 3. BioWare did not make changes to the third game’s controversial finale for this remaster. Project Director Mac Walters even told CNET that the team members “haven’t changed any of the story.” ....

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BioWare Talking to Modders About Mass Effect Legendary Edition Mods


BioWare Talking to Modders About Mass Effect Legendary Edition Mods
People who decide to upgrade to the
Mass Effect Legendary Edition on PCs might not have to say goodbye to their favorite mods. It turns out, BioWare is apparently already considering how to handle it. Project Director Mac Walters said on Twitter that the team has “been in touch with a few in the modding community” when it comes to mod support. When the game launches in May, people should have a better idea of what to expect.
This came up when someone tagged Walters in a conversation discussing
Mass Effect Legendary Edition mod support. Walters showed up to explain how BioWare is handling both outreach and upcoming support. ....

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BioWare Explains Why They Didn't Use Unreal Engine 4 in Mass Effect Legendary Edition


Feb 2, 2021 12:30 EST
Mass Effect Legendary Edition will launch on May 14th, as confirmed today by Electronic Arts. We also learned that this will not be a full remake, and BioWare consciously opted not to upgrade to Unreal Engine 4 technology, as that would have required remaking entire systems (such as dialogue trees).
Speaking to IGN, Director Mac Walters explained that going with the full remake route with Mass Effect Legendary Edition could have lost some of the magic in the original.
It very quickly became clear that level of jump would really change fundamentally what the series was; how it felt, how it played. A really crisp example of that would be if you look at the Kismit scripting language, it’s a visual scripting language from Unreal Engine 3, there’s no real copy-paste for that to go into Unreal Engine 4, meaning that every moment, every scene… everything would have had to essentially be redone from scratch. We knew at that point that we’d re ....

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