Devlog #9 - Working on Levels news - Labyrinth of Crete Check the creation and some details of one of our levels. Posted by NabiaGames on This week, we will show you one of our levels. Keeping the thematic, this room is narrower than usual, and that is for a reason: this room will present the player a reason to use the dash mechanic so he can dodge the projectiles that come from the walls. Image 1 - Base Level Image 3 - Level with Art (2nd Concept) With the art level that we showed you, the only difference is the ground color, because we tried different ways to highlight the traps. We do not want the player to get lost in a level with a lot of clusters.