Call of Duty and Dead Space developer Glen Schofield says that most people don’t realize how much work goes into making a Call of Duty game, with many erroneously believing that the Activision studios easily churn them out year after year. Schofield is currently working on The Callisto Protocol with his new outfit, Striking Distance Studios. But he’s been around the industry for years. He developed multiple Call of Duty games as general manager of Sledgehammer, was executive producer on Dead Space at the now-defunct EA Redwood Shores (which became Visceral Games and has since been shut down), but he got his start in the industry nearly 30 years ago with 1992’s