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Giles Goddard Reveals 'Portal' Tech Developed In Early Zelda
Giles Goddard Reveals 'Portal' Tech Developed In Early Zelda
Giles Goddard Reveals 'Portal' Tech Developed In Early Zelda 64 Demo
Giles Goddard Reveals 'Portal' Tech Developed In Early Zelda 64 Demo
© Nintendo
The Legend of Zelda: Ocarina of Time was a genre-defining release, and it was also a showcase for the graphical power of the Nintendo 64; this was a time when 3D games were incredibly new and exciting. Naturally the project, and Nintendo's work in producing the game engine, was a long time in the works before we got our hands on it. Most famously there's the Shoshinkai 1995 demo, which showed early efforts to create a 3D Link in combat.
Giles Goddard, famous for moving to Tokyo alongside Dylan Cuthbert to assist Nintendo and produce games like
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