Giles Goddard Reveals 'Portal' Tech Developed In Early Zelda 64 Demo
Giles Goddard Reveals 'Portal' Tech Developed In Early Zelda 64 Demo © Nintendo The Legend of Zelda: Ocarina of Time was a genre-defining release, and it was also a showcase for the graphical power of the Nintendo 64; this was a time when 3D games were incredibly new and exciting. Naturally the project, and Nintendo's work in producing the game engine, was a long time in the works before we got our hands on it. Most famously there's the Shoshinkai 1995 demo, which showed early efforts to create a 3D Link in combat. Giles Goddard, famous for moving to Tokyo alongside Dylan Cuthbert to assist ...