Imagining a New Type of Driving Simulator As I’ve written about at length, there is no shortage of driving games floating around out there — some good, some bad. But, being the armchair quarterback that I am, I think developers have yet to realize the full potential of driving games with an emphasis on narrative and the real experience of sitting behind the wheel. So, let’s think about a different kind of driving simulator. Subtle mechanics, standout story There is a genre in the gaming community that’s colloquially — and somewhat pejoratively — referred to as “walking simulators.” Games that fall into this category are known for a heavy emphasis on narrative and a stripped-down approach to actual gameplay. To a certain extent, it’s like you’re walking through a movie, occasionally solving a puzzle.