The Making of Metro Exodus Enhanced Edition : vimarsana.com

The Making of Metro Exodus Enhanced Edition


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The Making of Metro Exodus Enhanced Edition
A Digital Foundry tech interview.
Updated on 16 May 2021
Metro Exodus's Enhanced Edition is a very important game - it's the first triple-A game we know of that's built on technology that
demands the inclusion of hardware-accelerated ray tracing hardware. To be clear, the new Metro is not a fully path-traced game built entirely on RT, but rather a hybrid renderer where global illumination, lighting and shadows are handled by ray tracing, while other elements of the game still use traditional rasterisation techniques. The bottom line though is that this is the foundation for developer 4A Games going forward: its games will require a PC with hardware RT graphics capabilities, while their console versions will tap into the same acceleration features found on the ninth generation consoles. And while 4A is the first developer to push this far into next generation graphics features, it's clearly not going to be the last.

Related Keywords

Ben Archard , Jon Bloch , Sam Story , Nvidia , Metro Exodus , Enhanced Edition , Metro Exodus Enhanced Edition , Deep Silver , Two Colonels , Dead City , Shader Model , ஜான் ப்லோக் , சாம் கதை , மெட்ரோ வெளியேற்றம் , மேம்படுத்தப்பட்டது பதிப்பு , மெட்ரோ வெளியேற்றம் மேம்படுத்தப்பட்டது பதிப்பு , ஆழமான வெள்ளி , இரண்டு கர்னல்கள் , இறந்தவர் நகரம் , நிழல் மாதிரி ,

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