exclusive content unlimited 4K videos Discord Server Retro Corner Support us on Patreon Join now The Making of Metro Exodus Enhanced Edition A Digital Foundry tech interview. Updated on 16 May 2021 Metro Exodus's Enhanced Edition is a very important game - it's the first triple-A game we know of that's built on technology that demands the inclusion of hardware-accelerated ray tracing hardware. To be clear, the new Metro is not a fully path-traced game built entirely on RT, but rather a hybrid renderer where global illumination, lighting and shadows are handled by ray tracing, while other elements of the game still use traditional rasterisation techniques. The bottom line though is that this is the foundation for developer 4A Games going forward: its games will require a PC with hardware RT graphics capabilities, while their console versions will tap into the same acceleration features found on the ninth generation consoles. And while 4A is the first developer to push this far into next generation graphics features, it's clearly not going to be the last.