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Et voilà GPU-Z en version 2.58.0

Et voilà GPU-Z en version 2.58.0
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Radeon-sun , Nvidia , Core-ultra-meteor-lake , Intel-meteor , Intel-alder-lake , Raptor-lake , Shader-model , Southern-islands-oland , Techpowerup , Pu-z , Artes-graphiques ,

GPU-Z gets updated to v2.58.0

Adds initial Core Ultra Meteor Lake and new GPU support TechPowerUp has released the newest version of its GPU-Z, a comprehensive graphics sub-system...

Nvidia , Intel-meteor-lake , Intel-alder-lake , Raptor-lake , Shader-model ,

TechPowerUp GPU-Z 2.58.0

Lightweight system utility designed to provide vital information about your video card and graphics processor.

Radeon-sun , Nvidia , Intel , Intel-meteor , Intel-alder-lake , Raptor-lake , Shader-model , Southern-islands-oland ,

The GPU Nvidia would rather forget – GeForce FX

With a noisy cooler nicknamed the dustbuster, poor performance, and wild pricing, we look at the graphics card that Nvidia got so wrong.

United-kingdom , Steve-sims , Dan-vivoli , Nvidia-geforce , Harley-davidson , Porsche , Nvidia , Decibel-dilemma , Gainward-geforce , Nintendo-wii , Elder-scrolls , Unreal-tournament

Microsoft's new Agility SDK will allow developers to better optimise games

Microsoft recently released the new Agility Software Development Kit (SDK) 1.613, which comes with new features that enhance game development processes. One of the standout features is Work Graphs, which allows for CPU offloading and encourages the usage of GPU-driver rendering, enabling a GPU to produce work for itself on demand. In simple terms, the …

Ada-gpus , Microsoft , Nvidia , Intel , Agility-software-development-kit , Work-graphs , Shader-model , Instance-location , Wave-size-range , Expanded-comparison-sampling , Nvidia-ampere , Agility-sdk-1-613

Microsoft's DirectX Shader Compiler Sees Improved Linux Build Support

This is their LLVM/Clang-based shader compiler for compiling HLSL programs into the DirectX Intermediate Language (DXIL) that can then be fed to DirectX GPU drivers from the different vendors

Microsoft , Show-your-support , Directx-intermediate-language , Microsoft-windows , Directx-shader-compiler , Shader-model ,

Microsoft's new DirectX feature will usher in 'a new era of performance and efficiency'

Microsoft's new Work Graphs API for DirectX sounds a lot like a tool designed to mitigate poor optimization when it comes to PC game releases.

South-hall , California , United-states , San-francisco , Sony , Game-developers-conference , Microsoft , Work-graphs , South-hall-room , Shader-model , Wars-jedi

This is Microsoft's 'missing link' for game developers

Microsoft just unveiled DirectSR, a new API that allows game developers to support NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS with a single code path.

San-francisco , California , United-states , Intel , Microsoft , Nvidia , Game-developers-conference , Super-resolution , Directx-developer-blog , Developer-conference , Work-graphics

Microsoft will debut DirectX 'DirectSR' super-resolution graphics tech at GDC — could this tech end up in Xbox too?

Super resolution and machine learning upscaling tech can boost graphics on lower-end machines, such as handheld gaming PCs and the Xbox Series S, or even the Xbox One consoles. NVIDIA DLSS and AMD Fid

Joshua-tucker , Microsoft , Sony , Super-resolution , Shader-model ,