The Medium Shows Off Ray Tracing and NVIDIA DLSS : vimarsana

The Medium Shows Off Ray Tracing and NVIDIA DLSS


This Creep Factor is Gonna Be Hard to Beat
We all knew 
The Medium was going to be a spooky, spooky game–it has Akira Yamaoka working on it, after all–but with the addition of real-time ray tracing support, it’s ascended to a whole new level of fear. Video games don’t need Triple A-level graphics to scare the pants off you, of course, and there’s more than enough gorgeous indie games out there to prove it. However, we can’t deny that the moment we laid eyes on this new RTX trailer, our hearts started beating a little quicker. Those reflections on the glass… the way the shadows shift with movement… it’s all too much. By which we mean, we kinda wanna roll ourselves up in these visuals, except this is still a horror game and we suspect hugging it would give us tetanus. Check it out for yourselves.

Related Keywords

Akira Yamaoka , Nvidia , Twitter , Facebook , Bloober Team , Creep Factor , Gonna Be Hard , Triplea Level , Unreal Engine , Microsoft Directx Raytracing , Xbox Series , ட்விட்டர் , முகநூல் , க்ரீப் காரணி , போகிறது இரு கடினமானது , உண்மையற்றது இயந்திரம் , க்ஷ்போக்ஷ தொடர் ,

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