mobile, you see? or to a sports stadium or music venue, and it can capture the talent on location. but ultimately we're heading towards a future where this — this technology also goes — goes live and becomes streamable. so we're working on systems now that will become available in 2022, where you'll be able to capture a holographic or volumetric performance in one location, stream it in real time to another. now, while these 3d creations can be experienced in augmented or virtual reality, spare a thought for the designers, like andy mcnamara, who created sonzai, and who, for the most part, are trying to design immersive environments on flat screens. i mean, obviously we work on — on a 2d canvas, and i think this has always been the problem of working as a cgi artist or designer. there's been some stuff with vr done in the past, where you can actually view things and look around, but it's still a bit clunky. augmented reality holography is the ultimate way. you can interact with what you're seeing on screen. in the meantime, i asked andy