Virtual Reality Game Is an Effective Tool for Vaping Prevent

Virtual Reality Game Is an Effective Tool for Vaping Prevention Among Teens


July 20, 2021
by Isabella Backman
Yale researchers have developed an immersive, virtual reality video game that helps teens learn about the dangers of e-cigarettes and practice strategies for refusing them.
E-cigarette use among youth is on the rise—they are the most popular smoking product used by middle and high school students in the U.S. Approximately half of teenagers between 14-18 years old have tried an e-cigarette at least once, while about 10% of teens vape regularly. However, many teens are unaware of the long-lasting effects nicotine can have on a developing brain. Furthermore, 90% of adults who smoke combustible cigarettes started before turning 18, an ominous sign that teenagers now vaping might also vape or smoke well into adulthood.

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