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Resolution Scaling: The Secret to Playable "4K Gaming"


Whether we like it or not, the beginning of a new console generation brings both trouble and opportunities for PC gamers. Those shiny, new consoles are outfitted with mid to enthusiast-class hardware, driving PC system requirements up. You’ll find that, all of a sudden, AAA games aren’t running at a flawless 60 FPS on a mainstream GPU anymore. So while the average new game may be more resource intensive, that also means titles can take better advantage of modern PC hardware.
It’s been this way for the past few generations. Back in 2005, early-generation Xbox 360 games like F.E.A.R. and The Elder Scrolls IV: Oblivion, punished even top-tier gaming PCs. In 2014, Assassin’s Creed: Unity, pegged as Ubisoft’s first “true” next-gen game, ran at an appalling 24 FPS at 1440p on the flagship GeForce GTX 980. While Unity certainly isn’t representative of the performance profile of all early eighth-gen games, it was markedly harder for PCs to run games that came out after ....

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