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Nippon Ichi's 30th Anniversary Website Teases Three Unannounced New Games - Vimarsana News

Nippon Ichi's 30th Anniversary Website Teases Three Unannounced New Games

Could it be a Disgaea in disguise? - Developer Nippon Ichi is today celebrating 30 years in the industry and it has set up...

Women's Basketball Looks to Black Out Mississippi State Sunday - Texas A&M Athletics - Vimarsana News

Women's Basketball Looks to Black Out Mississippi State Sunday - Texas A&M Athletics

The 12th Man is encouraged to wear black on Sunday as the Texas A&M women's basketball team debuts its black uniforms against Mississippi State inside Reed Arena

Adaptation and Re-adaptation: The story of Pitfall II - Vimarsana News

Adaptation and Re-adaptation: The story of Pitfall II

All PostsGames @ itch.io Jul 8, 2021 The video game console originated as a way to bring arcade experiences (specifically, Pong) into the home. But the home game took on a life of its own; playing a game in your house that you can play indefinitely is very different than a game that needs to constantly shuffle through new players to get the quarters of each. One early game that understood that difference was 1984’s Pitfall II. Let’s put on our amateur video game analyst hats and take a look into gaming history. Pitfall! Made by David Crane in 1982, Pitfall! is arguably the firs...