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'Halo Infinite' shows off graphics refinement in February update


Halo Infinitein a new update covering the world of Zeta Halo.
A new
Inside Infinite post for February focused on the art and graphics of
Halo Infinite. A large proportion of the update was dedicated to talking about the inspirations and influences for the game, but the meat of the post focussed on screenshots of the graphical progress of the game since its initial gameplay reveal last year.
In a section headed “Tales from the Trenches” the 343 Industries talked at length about the efforts of their graphics team. Graphics Producer Alex Le Boulicaut explains that, “Following the Campaign demo last July, the team has been continuously iterating on outstanding graphics and lighting work to deliver a more immersive experience.” ....

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New Halo Infinite screenshots revealed, showcasing the Zeta Halo semi-open world – TheSixthAxis


26/02/21
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343 Industries have posted their second Inside Infinite developer blog charting the progress of Halo Infinite’s development through the year to its release window in Fall 2021. The February update dove into the graphical and world building side of things, a key talking point after the disappointing Halo Infinite gameplay reveal in July 2020.
The blog focussed on how 343i have tackled building the broader semi-open world, and also how they’ve managed the game’s art direction. Campaign Art Lead Justin Dinges speaks about the two key themes of “Legacy” to recall the fond memories players have of the original Halo: Combat Evolved, and “Simplicity” after criticism that Halo 5 was too “noisy” in its design. A key inspiration for Halo Infinite’s visual direction is the Pacific Northwest, with 343 taking the mountains, forests and valleys as reference material, and then stuffing it with Forerunner gubbins. ....

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