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12/03/21 343 Industries posted a nice, long 45 minute Q&A session this morning, giving a lot of insight into the company’s designs and process for creating Halo Infinite. It touched on a lot of different topics, revealing new information about the Zeta Halo, the day-night cycle, the structure of the game world, and even elements that impact the free-to-play multiplayer side of the game. You can watch the full stream here: – ARTICLE CONTINUES BELOW – One of the most intriguing elements about Halo Infinite is the shift to a more open world design. A part of that is the day-night cycle, which will impact the enemies that you see – “When you’re moving through the world in the darker periods, you’re gonna end up seeing more patrols of Phantoms moving through the space with searchlights and that kind of thing,” explained lead world designer John Mulkey – and give you different gameplay opportunities. There will also be certain nighttime wildlife (nont ....
Halo Infinite won t have dual-wielding BANG Showbiz 12/03/2021 Bang Showbiz 343 Industries has confirmed Halo Infinite won t feature dual-wielding. The game s sandbox designer Quinn DelHoyo was joined by lead world designer John Mulkey, campaign art lead Justin Dinges and gameplay director Troy Mashburn this week as part of a 44-minute Microsoft video answering fans questions about the game. On the subject of dual-wielding, DelHoyo said it s not currently on the cards , adding: Whenever you set out to make a game with the size of Halo Infinite , there s so many things you can do. I think we have a very talented team where we can do anything but we can t do everything. ....