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Whatcha been playing this week, Destructoid? - Vimarsana News

Whatcha been playing this week, Destructoid?

Chris Moyse drags himself away from Hades' litany of waifus and husbandos to ask the Destructoid community Whatcha Been Playing?

'Bullets Per Minute' Developers On Lack Of Haptic Feedback and Optimizing Game For Console - Vimarsana News

'Bullets Per Minute' Developers On Lack Of Haptic Feedback and Optimizing Game For Console

The duo behind "Bullets Per Minute" recently gave an exclusive interview to Newsweek, about how they optimized the game for console and why it does not use the PS5's haptic feedback.

'Bullets Per Minute' Team on Game Balance: 'People Love Feeling Overpowered' - Vimarsana News

'Bullets Per Minute' Team on Game Balance: 'People Love Feeling Overpowered'

In an exclusive interview with Newsweek, the team behind musical shooter "Bullets Per Minute" explained their relaxed approach to game balancing and letting players get overpowered.

"The guiding light is to be the publisher that we would dream for us to have" – Behind the scenes at Playtonic Friends | Business News - Vimarsana News

"The guiding light is to be the publisher that we would dream for us to have" – Behind the scenes at Playtonic Friends | Business News

Gavin Price Playtonic Friends is the new publishing division from Yooka-Laylee creator Playtonic. Announced in celebration of the company’s sixth birthday, Playtonic is looking to use its extensive experience in the industry to help bring “fresh, creative and compelling” games to market. Playtonic Friends has already partnered with the likes of Awe Interactive, Fabraz and Okidokico. The company has already announced its first two titles too, 3D platformer Demon Turf from Fabraz, and is bringing Awe Interactive’s rhythm-action FPS BPM: Bullets Per Minute to PS4 and Xbox One later this ...

Source: mcvuk.com
IGF's 2021 nominees announced, mostly correct - Vimarsana News

IGF's 2021 nominees announced, mostly correct

Published on 8 May, 2021 Videogame awards are good for three things: they encourage people to continue creating new work; they direct attention towards particular pebbles among the otherwise amorphous landslide of new game releases; and they give bystanders like me something of mercifully little consequence to gripe about when nominations don't align with our personal tastes. I'm sad to report that the Independent Games Festival has delivered only two out of three in 2021. The nominations for this year's IGF Awards were announced yesterday, but they have left me little t...