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Video arcades in Japan face extinction as console sales hit record high amid pandemic - Vimarsana News

Video arcades in Japan face extinction as console sales hit record high amid pandemic

Video arcades in Japan face extinction as console sales hit record high amid pandemic February 28, 2021 (Mainichi Japan) This photo shows the interior of Kasuga Amusement Arcade in Osaka's Naniwa Ward on Jan. 20, 2021. In the foreground is "Gator Panic," a game similar to "Whac-a-Mole." (Mainichi/Hitoshi Sonobe) OSAKA -- Video arcades in Japan are facing extinction amid the novel coronavirus pandemic, while console sales have reached a record high. As of 2019, the number of gaming arcades in the country had already fallen to a sixth of the level seen during the asset-inflated "bubble ...

Technavio Research: Arcade Gaming Market Value to Increase by $ 1.56 Billion Between 2020-2024 | Growth to Be Maximum in Gaming Hubs Segment - Vimarsana News

Technavio Research: Arcade Gaming Market Value to Increase by $ 1.56 Billion Between 2020-2024 | Growth to Be Maximum in Gaming Hubs Segment

(1) Technavio has been monitoring the arcade gaming market and it is poised to grow by USD 1.56 billion during 2020-2024, progressing at a CAGR of almost 2% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20210204006176/en/ Technavio has announced its latest market research report titled Global Arcade Gaming Market 2020-2024 (Graphic: Business Wire) Click Get Free sa...

Virtual Reality in Gaming and Entertainment Market Size & Share, Regional Demand, Future Scope, Challenges and Key Players Analysis till 2026 - Vimarsana News

Virtual Reality in Gaming and Entertainment Market Size & Share, Regional Demand, Future Scope, Challenges and Key Players Analysis till 2026

Top Players in Virtual Reality in Gaming and Entertainment Market are Electronic Arts Inc., Google, HTC Corporation, Oculus VR, LLC, SAMSUNG Group, Sony Corporation, ZEISS International, LEAP...

Source: wfmj.com
These Are the Winners and Losers in Japan's 2020 Stock Market - Vimarsana News

These Are the Winners and Losers in Japan's 2020 Stock Market

These Are the Winners and Losers in Japan’s 2020 Stock Market Bloomberg 12/30/2020 Kurt Schussler (Bloomberg) -- More time at home, reduced mobility and billionaire Masayoshi Son helped drive stocks in Japan in 2020, as the coronavirus pandemic became the dominating force separating winners from losers. While the stay-at-home trend boosted game makers and online retailers including Nexon Co. and Mercari Inc., heightened health concerns saw drugmakers and medical-care innovators such as M3 Inc. also feature among the biggest gainers. At the other end of this teeter-totter w...

Source: msn.com