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How can i help? jump in the buggy, i ll tell you the story on the way. the decision to incorporate bsl and asl came after a meeting with disabled gamers about the barriers they face. i think there is things you can learn from speaking to people who face those challenges that you just would never be exposed to otherwise. one of the things we learned there was about sign language, so it was a hard of hearing gamer who came in and they expressed to us how subtitles are the kind of go to solve for people who are hard of hearing, but actually for those people who are profoundly deaf, english, as they might choose for their subtitles, isn t their first language. it was in that moment i think, i certainly realised how we were doing a bit of a disservice to those gamers by not supporting their first language in the same way we do basically all of the other markets that we sell into. deaf and hard of hearing players worked alongside the studio to develop ....
To incorporate sign language. made by game studio playground games, it features both british sign language and american sign language in the game s cutscenes. how can i help? jump in the buggy, i ll tell you the story on the way. the decision to incorporate bsl and asl came after a meeting with disabled gamers about the barriers they face. i think there is things you can learn from speaking to people who face those challenges that you just would never be exposed to otherwise. one of the things we learned there was about sign language, so it was a hard of hearing gamer who came in and they expressed to us how subtitles are the kind of go to solve for people who are hard of hearing, but actually for those people who are profoundly deaf, english, as they might choose for their subtitles, isn t their first language. it was in that moment i think, i certainly realised how ....
In the game s cutscenes. how can i help? jump in the buggy, i ll tell you the story on the way. the decision to incorporate bsl and asl came after a meeting with disabled gamers about the barriers they face. i think there is things you can learn from speaking to people who face those challenges that you just would never be exposed to otherwise. one of the things we learned there was about sign language, so it was a hard of hearing gamer who came in and they expressed to us how subtitles are the kind of go to solve for people who are hard of hearing, but actually for those people who are profoundly deaf, english as they may choose for their subtitles is not their first language. it was in that moment i think, i certainly realised how we were doing a bit of a disservice to those gamers by not supporting their first language in the same way we do basically all of the other markets that we sell into. deaf and hard of hearing players worked alongside the studio to develop ....
Which became the first aaa title to incorporate sign language. made by game studio playground games, it features both british sign language and american sign language in the game s cutscenes. how can i help? jump in the buggy, i ll tell you the story on the way. the decision to incorporate bsl and asl came after a meeting with disabled gamers about the barriers they face. i think there is things you can learn from speaking to people who face those challenges that you just would never be exposed to otherwise. one of the things we learned there was about sign language, so it was a hard of hearing gamer who came in and they expressed to us how subtitles are the kind of go to solve for people who are hard of hearing, but actually for those people who are profoundly deaf, english, as they might choose for their subtitles, isn t their first language. it was in that moment i think, i certainly realised how we were doing a bit of a disservice ....