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Six dead, 64 missing after boat sinks in Congo's Lake Kivu - local official

Six people were killed and 64 others were missing after a boat capsized in Democratic Republic of Congo's Lake Kivu early on Monday, local authorities said. ....

Mamboleo Mustapha , Crispin Kyala , Anait Miridzhanian , James Macharia Chege , Thomson Reuters Trust Principles , Democratic Republic , Lake Kivu , James Macharia , Thomson Reuters Trust ,

BBCNEWS Click June 4, 2024 03:44:00

To the screen in the sense of what specific manoeuvres pilots, real pilots, would be doing in those combat situations. - for us to kind of look at just the glancing angle of the edge of an aircraft and understand, how does the light actually interact and bounce and wrap around it? it s aspects of cg that are often considered very basic cos it goes to very early rendering techniques, but dialling and actually getting the precise nature of those shaders to accurately create what the surfaces of these jets look like is something that is very, very uniquely challenging, especially when you consider that most of the materials on these jets are top secret. you know, we really- were attached to this group of men and women who do this for a living and theyjust had i so much a wealth of knowledge that they gave us and i think - that their contributions are a huge part of whyl we were able to do what we did. we re going into combat on a level no living pilot s ever seen. not even him. ....

Combat Situations , Real Pilots , Rendering Techniques , No Living Pilot ,

CNN Fareed Zakaria GPS June 4, 2024 17:43:00

Really embrace the scientific part of all that. i love the i love the tech. i love the engineering. my mother was an artist and my father was an engineer. and so you know, it s really large. you know, i love the tech and i love creating new tech. you know, when i was at the i was at the advancing wavefront of cg as it started to sweep through, and this was going back 30 years now, but you know, the abyss was the first cg character that was a soft surface character. we had this kind of water tentacle that formed faces. um and then that went onto the liquid metal guy and terminator two, and from there, it progressed to other things. jurassic park, which i didn t do. steven spielberg did it, but then you know it built very rapidly. we could see the future was coming that it would be that would bcg so i like the tech side, but it s not. the irony is not lost on me that we use literally petabytes of storage and all these computer monitors and everything to make a movie. about the most natur ....

Surface Character , Jurassic Park , Water Tentacle , Terminator Two , Liquid Metal Guy , Steven Spielberg , Human Experience , Computer Monitors , Tech Side ,

CNN Fareed Zakaria GPS June 4, 2024 14:43:00

Film. the film is my painting. the film is my art, and i get to work with the very best you know, illustrators and design artists in the world, so i don t do it as much as i used to. i work through them and they re better than i ever was. so it s okay. but movies are a strange kind of art because it s partly an art, but partly there s a lot of technology. i mean, look at and you could see. there s just so many cameras around. there s some lights and sound and computers and you really embrace the scientific part of all that. i love the i love the tech. i love the engineering. my mother was an artist and my father was an engineer. and so you know, it s really large. you know, i love the tech and i love creating new tech. you know, when i was at the i was at the advancing wavefront of cg as it started to sweep through, and this was going back 30 years now, but you know, the abyss was the first cg character that was a soft surface character. we had this kind of water tentacle that formed f ....

The Very Best , Surface Character , Water Tentacle ,

BBCNEWS Click June 4, 2024 11:44:00

To the screen in the sense of what specific manoeuvres pilots, real pilots, would be doing in those combat situations. - for us to kind of look at just the glancing angle of the edge of an aircraft and understand, how does the light actually interact and bounce and wrap around it? it s aspects of cg that are often considered very basic cos it goes to very early rendering techniques, but dialling and actually getting the precise nature of those shaders to accurately create what the surfaces of these jets look like is something that is very, very uniquely challenging, especially when you consider that most of the materials on these jets are top secret. you know, we really- were attached to this group of men and women who do this for a living and theyjust had i so much a wealth of knowledge that they gave us and i think - that their contributions are a huge part of whyl we were able to do what we did. we re going into combat on a level no living pilot s ever seen. ....

United States , Combat Situations , Real Pilots , Rendering Techniques , No Living Pilot ,