Humankind could be the best 4X game, but has one big problem to fix
It has the systems to surpass Civilization, but 'strategy snowballing syndrome' is severe in the extreme I’ve had the privilege of playing Humankind four times now. The first press demo was almost a year ago, and was followed by the Lucy and then Victor OpenDev sessions. On this latest occasion, the game build includes the Industrial Era for the first time, and I’m very excited to try it out. As I embark upon another journey through history, I notice that the Neolithic Era feels much better. There are far more ‘curiosities’ – Humankind’s collectible resource caches, equivalent to ...