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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #91 - Shaders and Math, Oh My!


Game Dev Digest Issue #91 - Shaders and Math, Oh My!
by Mike Marrone on 04/23/21 11:12:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This article was originally published on GameDevDigest.com
A shader deep dive you never knew you wanted till now! Plus learn some math, test and debug and other cool stuff. Enjoy!
Run Pong on the GPU with Compute Shaders in Unity - This article is about adding interactivity and game logic to Compute Shaders. We’ll do this by writing a version of Pong that runs on the GPU through Compute Shaders. ....

United States , Chris Zukowski , Lego Microgame , Metalpop Gamesaffiliate , Juuso Voutilainen , Mathematics For Computer Games Development , Game Development For Total Beginners , Network Variables , Development Status , Compute Shaders , Quest Part , Card Shader Breakdown , Simplest Trailer , Make For Your Steam Page , Unity Automated , Unity Project , Unity Tests , Unity Tags , Total Beginners , Unity Course , Assisted Creation Tools , Ai Assisted Creation Workflow , Unity Artengine , Unity Shader , Unity Shader Graph , Shader Graph ,

Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #84 - Learning, Tips, and Free Courses


Game Dev Digest Issue #84 - Learning, Tips, and Free Courses
by Mike Marrone on 03/05/21 10:18:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This article was originally published on GameDevDigest.com
A ton of great content this week, I m sure there is at least something for everyone. Check out Steven Yau s compilation, and if you ve been procrastinating about learning to write shaders now is the perfect chance with Freya Holmér s YouTube course. Some great assets to get you going at the end including an excellent decal system and an explosion package you can get both for free! ....

Freya Holm , Steven Yau , Cancer Foundation Save The Children , Custom Overworld Movement Walk System Bushido Devlog , Physics Throw Using Velocity Or Force Unity , Unity Asset , Shader Graph Part , Universal Render Pipeline , Particle System , Shader Breakdown , Item Editor , Game Devs , Compute Shaders , Layered Mesh , Game Dev Tutorial , Reverse Engineer Effects , Arcade Style Top Down Car Controller , Overworld Movement Walk System , Bushido Devlog , Game State , Custom Walk System , Passport Sale , Asset Passport , Vegetation Studio Pro , Built In Render , Libre Fracture ,