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Gamasutra: Mattia Beffa's Blog - Fifteen Lessons I learned from Bioshock Infinite


Fifteen Lessons I learned from Bioshock Infinite
by Mattia Beffa on 03/08/21 10:47:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This is both a stand-alone article and the end of my series analyzing Bioshock Infinite s progression.
We ll take a look at all the charts collected and all the conclusions drawn from those charts,
if you are interested in the detail of each part, you can check out the previous episodes.
Let s get started!
wider than just the ....

Diego Ricchiuti , Mattias Giovagnoli , Italian Videogames Academy , Bioshock Infinite , Number One , Number Two , Number Three , Number Four , Number Five , Number Six , Number Seven , Number Eight , Number Nine , Number Ten , Number Eleven , Number Twelve , Number Thirteen , Number Fourteen , Number Fifteen , Game Design , Level Design , Game Development , Game Developer , Game Programming , Game Programmer , Video Game ,

Gamasutra - Start building your schedule for GDC Showcase


Start building your schedule for GDC Showcase
March 8, 2021 | By
Staff
March 8, 2021 | By
Staff
Good news game developers! Even though GDC Showcase doesn’t start until March 15
th, the developers at Swapcard have opened up the platform for next week’s show early, to help you build your GDC Showcase schedule and let you start meeting with the sponsors powering this month’s all-free, all-digital event.
If you head over to Swapcard now (make sure you ve set up your account via the link sent to your inbox), you can start signing up for next week’s sessions, and visit the pages dedicated to our sponsors including Intel, NVIDIA, Unity, and many more. ....

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