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Gamasutra: Tommy Thompson's Blog - How Townscaper Works: A Story Four Games in the Making - Vimarsana News

Gamasutra: Tommy Thompson's Blog - How Townscaper Works: A Story Four Games in the Making

Townscaper, the procedural town-building toy, has been a huge indie success story. I explain how the game can generate towns so easier and gain furth

How has technology changed the Indian Railways and made it better – Explained - Vimarsana News

How has technology changed the Indian Railways and made it better – Explained

With the growth in science and technology, railways have experienced a lot of changes in their functioning over the years; here we have a list of technologies that have helped railways in getting better.

Source: india.com
Gamasutra: Josh Bycer's Blog - Defining Free to Play Ethics - Vimarsana News

Gamasutra: Josh Bycer's Blog - Defining Free to Play Ethics

Free to Play Design has become a major aspect of game development and mobile games, and in my upcoming book, I started to talk about defining a code o

Gamasutra: Ruben Torres Bonet's Blog - Don't Let Offscreen Objects Ruin Your Unity Performance - Vimarsana News

Gamasutra: Ruben Torres Bonet's Blog - Don't Let Offscreen Objects Ruin Your Unity Performance

Learn how to make your expensive Unity scripts cost nothing while they are offscreen.

Gamasutra: Ian Hamilton's Blog - Accessibility at GDC 2022 - Vimarsana News

Gamasutra: Ian Hamilton's Blog - Accessibility at GDC 2022

A handy list of all the accessibility sessions at GDC