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Gamasutra: Josh Bycer s Blog - Late Game Lessons of Live Service Design
The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the opt
Living the live service
Dragon ball legends
Plate game
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Genshin impact
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Gamasutra: Keith Burgun s Blog - Giving up on the 1P Strategy Game
I ve had a pretty specific vision for a kind of 1P digital strategy game since about 2010. I ve realized now that this was probably a mistake.
Fabian fischer
Brett lowey
Apple corporation
Campaign or story
Gem wizards tactics
Strategy game
Story mode
Ranked mode
Dark souls
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Master quest
Solar settlers
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Gamasutra: Winifred Phillips s Blog - Stemming for Modular Game Music (Composing for Lineage M: GDC 2022)
This article explores how instrumental performances, rhythmic density, and frequency range provide components for use within a modular music system fo
United states
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Gamasutra: Kevin Hassall s Blog - Deriving Game Mechanics From History
We often design historical games as games first, and historical second. But is would game designs be more engaging for players if we start with the sp
Tom stoppard
South east asia
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Kingdom come deliverance
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Gamasutra: George Jijiashvili s Blog - No console required: Xbox app comes to Samsung smart TVs
Ahead of its ‘Xbox & Bethesda Games Showcase’ this Sunday, Microsoft made bunch of announcements, including bringing the Xbox app to Samsung T
New zealand
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