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Gamasutra: Winifred Phillips's Blog - Techniques for Modular Game Music (Composing for Lineage M: GDC 2022)

In this article series, video game composer Winifred Phillips shares the content of her GDC 2022 lecture, Composing for Lineage M: Modular Constructio

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GDC Showcase 2021 schedule


GDC Podcast Live! Hosted by Gamasutra feat. Disco Elysium writer Justin Keenan
Live
2:40 p.m. - 3:40 p.m.
Level Design Workshop: The Level Design of 'God of War'
Discussion
Rob Davis (TBA)
Now that you know the GDC Showcase 2021 schedule, you can tune into the shows and check out all the past broadcasts. Many of the sessions will also be available on demand, so you can enjoy them even if you miss their initial live appearance. For more info about GDC proper, make sure you keep your browsers tuned to our GDC news page.
Guides Editor
Joshua holds a Bachelor of Fine Arts in Creative Writing and has been exploring the world of video games for as long as he can remember. He enjoys everything from large-scale RPGs to small, bite-size indie gems and everything in between.

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Gamasutra: Winifred Phillips's Blog - The Big List 2021: Resources for Game Music Composers


The Big List 2021: Resources for Game Music Composers
by Winifred Phillips on 03/15/21 08:27:00 am
 
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
Glad you're here!  I'm videogame composer Winifred Phillips, and every year I compile a "big list" of the top online resources available for game audio folks.  It's an evolving list that expands each year as more awesome professional tools and great networking opportunities become available.  However, before we begin, it's important to acknowledge what the Covid-19 pandemic has done to our industry this year.  While the games themselves are as popular as ever, those of us making assets for these games are working under extraordinary circumstances.  It's harder than ever to meet face-to-face, and our community can feel a bit fractured and distant.  With that in mind, let's kick off this list with a look at how we're connecting with each other in the time of the coronavirus, exploring how conferences and events have adapted to our socially-distant world this year.  In doing so, I'll be sharing some videos from conferences that took place entirely online, including the full-length video of the talk I gave in 2020 at the Game Developer Conference (pictured above).  After that, we'll once again explore the best available resources in the form of online community groups, software applications, and academic institutions with wellsprings of expert knowledge to share.

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