Gamasutra: Josh Bycer's Blog - Late Game Lessons of Live Service Design
The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the opt
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The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the opt
I've had a pretty specific vision for a kind of 1P digital strategy game since about 2010. I've realized now that this was probably a mistake.
This article explores how instrumental performances, rhythmic density, and frequency range provide components for use within a modular music system fo
We often design historical games as games first, and historical second. But is would game designs be more engaging for players if we start with the sp
Ahead of its ‘Xbox & Bethesda Games Showcase’ this Sunday, Microsoft made bunch of announcements, including bringing the Xbox app to Samsung T