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Gamasutra: Winifred Phillips's Blog - Techniques for Modular Game Music (Composing for Lineage M: GDC 2022) - Vimarsana News

Gamasutra: Winifred Phillips's Blog - Techniques for Modular Game Music (Composing for Lineage M: GDC 2022)

In this article series, video game composer Winifred Phillips shares the content of her GDC 2022 lecture, Composing for Lineage M: Modular Constructio

Gamasutra: Tommy Thompson's Blog - How Townscaper Works: A Story Four Games in the Making - Vimarsana News

Gamasutra: Tommy Thompson's Blog - How Townscaper Works: A Story Four Games in the Making

Townscaper, the procedural town-building toy, has been a huge indie success story. I explain how the game can generate towns so easier and gain furth

Gamasutra: Josh Bycer's Blog - Defining Free to Play Ethics - Vimarsana News

Gamasutra: Josh Bycer's Blog - Defining Free to Play Ethics

Free to Play Design has become a major aspect of game development and mobile games, and in my upcoming book, I started to talk about defining a code o

Gamasutra: Ruben Torres Bonet's Blog - Don't Let Offscreen Objects Ruin Your Unity Performance - Vimarsana News

Gamasutra: Ruben Torres Bonet's Blog - Don't Let Offscreen Objects Ruin Your Unity Performance

Learn how to make your expensive Unity scripts cost nothing while they are offscreen.

Gamasutra: Ian Hamilton's Blog - Accessibility at GDC 2022 - Vimarsana News

Gamasutra: Ian Hamilton's Blog - Accessibility at GDC 2022

A handy list of all the accessibility sessions at GDC