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Gamasutra: Stanislav Costiuc's Blog - Ghost of Tsushima Design Analysis - Vimarsana News

Gamasutra: Stanislav Costiuc's Blog - Ghost of Tsushima Design Analysis

Design analysis excerpt from my video review of Ghost of Tsushima, focusing on combat, stealth, open-world design.

Gamasutra: Tommy Thompson's Blog - Analysing the AI of Super Mario 64 - Vimarsana News

Gamasutra: Tommy Thompson's Blog - Analysing the AI of Super Mario 64

Over 25 years later, what can we learn from digging through the Mario 64 source code?

Gamasutra: Josh Bycer's Blog - Ten Examples of Modern Mobile Game Design - Vimarsana News

Gamasutra: Josh Bycer's Blog - Ten Examples of Modern Mobile Game Design

While working on my next book, I had a chance to check out a subset of the modern mobile game scene, and here are 10 games that show how far things ha

Gamasutra: Ben Weber's Blog - A Technical Introduction to Programmatic User Acquisition - Vimarsana News

Gamasutra: Ben Weber's Blog - A Technical Introduction to Programmatic User Acquisition

An Overview of Ad Technology for Real-Time Bidding

Gamasutra: Winifred Phillips's Blog - Hybrid Linear-Dynamic Music for Game Composers (From Spyder to Sackboy: GDC 2021) - Vimarsana News

Gamasutra: Winifred Phillips's Blog - Hybrid Linear-Dynamic Music for Game Composers (From Spyder to Sackboy: GDC 2021)

The 6th installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 lecture, From Spyder to Sackboy: A Big Adventure i