Gamasutra - Designing for death and difficulty in Disc Room
People usually do a lot of dying in games like this, so you might as well make it a part of the core gameplay, says J.W. Nijman, one of the developers
Source: gamasutra.com
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People usually do a lot of dying in games like this, so you might as well make it a part of the core gameplay, says J.W. Nijman, one of the developers