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Experience all of DirectX 12 Ultimate with 3DMark – Hartware

Experience all of DirectX 12 Ultimate with 3DMark – Hartware
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Dmark Directx Raytracing , Directx Raytracing Tier , Mesh Shaders , Sampler Feedback , Variable Rate Shading , Directx Raytracing , Variable Rate , Directx Developer Blog , Mesh Shader , Rate Shading , Advanced Edition , Professional Edition ,

New 3DMark Mesh Shader test (DirectX 12 Ultimate) – Hartware


12. Februar 2021
(Auszug aus der Pressemitteilung)
DirectX 12 Ultimate adds powerful new features and capabilities to DirectX 12 including DirectX Raytracing Tier 1.1, Mesh Shaders, Sampler Feedback, and Variable Rate Shading (VRS).
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After DirectX 12 Ultimate was announced, we started adding new tests to 3DMark to show how games can benefit from these new features.
Our latest addition is the 3DMark Mesh Shader feature test, a new test that shows how game developers can boost frame rates by using mesh shaders in the graphics pipeline.
What is a mesh shader?
Mesh shaders introduce a new approach to geometry processing that simplifies the graphics pipeline while also giving developers more flexibility and control. ....

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