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Alan Wake 2 Dev Talks Integration of Mesh Shaders & DLSS 3.5, Explains Work Graphs Importance in Future Games

We interviewed Tatu Aalto, Lead Graphics Programmer at Remedy, to discuss the integration of Mesh Shaders and DLSS 3.5 in Alan Wake 2. ....

Tatu Aalto , Alan Wake , Mesh Shaders , Work Graphs , Lead Graphics Programmer , Remedy Entertainment , Ray Reconstruction ,

Alan Wake 2 Runs Well Even on Mid-Spec PCs, Says Digital Foundry

Despite the seemingly scary official system requirements, Alan Wake 2 actually runs well even on mid-spec PCs, as shown in a DF analysis. ....

Alex Battaglia , Wccftech Hassan , Alan Wake , Mesh Shaders , Performance Mode , Digital Foundry , Unreal Engine , Ray Reconstruction ,

Capom's RE Engine is leveling up to RE neXt; could mean upgrades for Street Fighter 6

Capcom's Reach for the Moon (RE) Engine has become the new standard for the overwhelming majority of its titles since it was first used for 2017's Resident Evil 7, and Street Fighter fans were more than pleased with . ....

Velociraptor Guerrero , Street Fighter , Unreal Engine , Resident Evil , Mesh Shaders , Visibility Buffers , Street Fighter 6 News ,