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Nvidia announces DLSS 3.5, Half-Life 2 RTX project and more

Today coinciding with Gamescom, Nvidia is making a bunch of announcements. DLSS is getting another update, bringing it up to version 3.5 with the introduction of a new ray-tracing reconstruction feature. Beyond that, a new wave of games supporting DLSS 3 and other Nvidia features has also been announced. Three more major titles are getting … ....

Modern Warfare , Phantom Liberty , Xbox Game Pass , Geforce Now , Game Pass , Half Life ,

Starfield preload data suggests it won't support DLSS/XeSS at launch

Starfield, set to be released on September 6th, is just a few days away from being available to the general public. Preload has already started, and enthusiastic users are already taking advantage by combing through the game files, trying to find all the details they can ahead of launch. ....

United Kingdom , Sebastian Castellanos , Sebastian Castellanos Sebasti ,

Immortals of Aveum will offer both DLSS 3 and FSR 2.2

Immortals of Aveum is a magic-based first person shooter set “in an original fantasy universe engulfed in magic, rife with conflict, and on the verge of oblivion”. Developed by Ascendant Studios, the game is set to release next week. Ahead of this, the team have detailed many of the game’s tech specs, including the fact … ....

Ascendant Studios , Unreal Engine , Immortals Of Aveum , Unreal Engine 5 ,