Facing One's Demons
The video game DOOM is partially the reason I am here today. Back when my parents were dating in the '90s, they would bond by taking the role of a futuristic space Marine fighting against the forces of Hell and shoot virtual demons in the face until the early hours of the morning. My parents are just two of the millions of people who experienced such great games as DOOM and Wolfenstein 3-D. In Doom Guy: Life in First Person, John Romero, one of the greatest video game developers in history, reveals how those games came to be.