Promises, Promises: 'Redfall' and the Failure to Live Up to Expectations
Game development is hard, but overpromising is easy. Is all the trend-chasing and "innovation" worth it for a messy final product?
Source: wegotthiscovered.com
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Game development is hard, but overpromising is easy. Is all the trend-chasing and "innovation" worth it for a messy final product?
One of the many law firms advertising in my part of Florida proclaims on a big billboard: “Size matters.” The crude innuendo is by now old and hackneyed.