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Former Dead Space Dev: 'People Don't Realize How Much Work Goes into Call of Duty' - Vimarsana News

Former Dead Space Dev: 'People Don't Realize How Much Work Goes into Call of Duty'

Call of Duty and Dead Space developer Glen Schofield says that most people don’t realize how much work goes into making a Call of Duty game, with many erroneously believing that the Activision studios easily churn them out year after year. Schofield is currently working on The Callisto Protocol with his new outfit, Striking Distance Studios. But he’s been around the industry for years. He developed multiple Call of Duty games as general manager of Sledgehammer, was executive producer on Dead Space at the now-defunct EA Redwood Shores (which became Visceral Games and has since been s...

Ex-Call of Duty: Black Ops devs are making a brand new IP for PlayStation - Vimarsana News

Ex-Call of Duty: Black Ops devs are making a brand new IP for PlayStation

No brainer. Updated on 10 June 2021 Former Call of Duty: Black Ops developers are making a brand new IP for PlayStation. Deviation Games was set up by CEO Dave Anthony and director Jason Blundell, both of whom worked on Call of Duty at Treyarch. Blundell, one of the chief creators of Call of Duty's popular zombies mode, left Treyarch in 2020 after 13 years. Blundell began working on nazi zombies - the co-op bonus mode in which players fought against waves of enemies - back in 2007 for 2008's Call of Duty World at War. World at War was the first game in Ac...