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WW4 Extended mod for ARMA: Cold War Assault - Vimarsana News

WW4 Extended mod for ARMA: Cold War Assault

WW4 Extended is an unofficial expansion for the WW4 modpack, the OFP & CWA mod that focus on performance. It covers modern, Cold War era and Arctic warfare, adding numerous infantry units and vehicles for all sides, and provides several visual and sound...

Source: moddb.com
Godot Engine - Why isn't Godot an ECS-based game engine? - Vimarsana News

Godot Engine - Why isn't Godot an ECS-based game engine?

RigidBody (Node -> Node2D -> PhysicsBody2D -> RigidBody2D) Sprite (Node -> Node2D -> Sprite) CollisionShape (Node -> Node2D -> CollisionShape) So, at first it seems that the approach in Godot is more wasteful, but is it really? Node is lightweight, similar to a component. Node2D contains the 2D transform, similar to Transform component in ECS. Three nodes are required whereas one component suffices in ECS. This seems wasteful, but is it really? In the entity, the collider and the sprite will most likely not be used centred and will still require offset and rotation properties, so in the end n...