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Lots of Updates news - The Walled Garden - Vimarsana News

Lots of Updates news - The Walled Garden

I've implemented a save and load system in my game, preserving tree states across sessions, a feature not in the original engine. Upcoming enhancements include tree aging and a dynamic day-night cycle. The development checklist highlights progress in...

Cesium for Unity Now Available - Vimarsana News

Cesium for Unity Now Available

/PRNewswire/ -- Cesium for Unity, an open source plugin that enables real-world 3D data to be utilized in the Unity game engine, is now available. Cesium for...

The Defold engine code overview - Vimarsana News

The Defold engine code overview

The Defold engine code overview By Mathias Westerdahl on Dec 27, 2020 From time to time we get questions about how the Defold game engine runtime works in certain areas. And since we also accept contributions to our source code, I feel it’s time to give some insight into the structure of our engine. I’d like to start at a fairly high level, describing the bigger systems, and in later posts, go into more detail about some key systems. To properly describe a graph detailing all dependencies and libraries in a game engine would be quite daunting, so I’ll try to give a much higher ...

Source: defold.com