CPU real-time ray-tracing is here, but performance in Quake 2 RTX sits at 1 FPS
Real-time ray-tracing with just a CPU is possible with the latest Mesa CPU-based Vulkan driver, but performance is terrible without hardware acceleration.
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Real-time ray-tracing with just a CPU is possible with the latest Mesa CPU-based Vulkan driver, but performance is terrible without hardware acceleration.
A developer working on Mesa 3D Graphics Library gave an interesting demonstration this week. They’ve implemented support for CPU-based ray tracing in Vulkan…
With Thanksgiving in the rearview mirror, it is time we turn our collective sights towards holiday shopping. Yes, this is the time of year many of us lighten our wallets and go into debt so we can buy the love of friends and family with gifts. After you spend your money on other people, you likely won't have much, if any, disposable cash available for yourself. Thankfully, there is something you can always enjoy that doesn't cost a penny... Linux!