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CPU real-time ray-tracing is here, but performance in Quake 2 RTX sits at 1 FPS - Vimarsana News

CPU real-time ray-tracing is here, but performance in Quake 2 RTX sits at 1 FPS

Real-time ray-tracing with just a CPU is possible with the latest Mesa CPU-based Vulkan driver, but performance is terrible without hardware acceleration.

Ray Tracing Without a GPU! I hope 1 FPS is OK!? - Vimarsana News

Ray Tracing Without a GPU! I hope 1 FPS is OK!?

A developer working on Mesa 3D Graphics Library gave an interesting demonstration this week. They’ve implemented support for CPU-based ray tracing in Vulkan…

How much does it cost to hire a Flutter app developer in 2024 - Vimarsana News

How much does it cost to hire a Flutter app developer in 2024

Explore the latest insights on hiring a Flutter app developer in 2024! Uncover the factors influencing costs and make informed decisions for your project.

GitHub - facebook/igl: Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan). - Vimarsana News

GitHub - facebook/igl: Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan). - GitHub - facebook/igl: Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).

Source: github.com
Apple Vision Pro (Part 5A) – Why Monitor Replacement is Ridiculous - Vimarsana News

Apple Vision Pro (Part 5A) – Why Monitor Replacement is Ridiculous

Introduction As I wrote in Apple Vision Pro (Part 1) regarding the media coverage of the Apple Vision Pro, “Unfortunately, I saw very little technical analysis and very few with deep knowledge of the issues of virtual and augmented reality. At least they didn’t mention what seemed to me to be obvious issues and questions.”