CPU real-time ray-tracing is here, but performance in Quake 2 RTX sits at 1 FPS
Real-time ray-tracing with just a CPU is possible with the latest Mesa CPU-based Vulkan driver, but performance is terrible without hardware acceleration.
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Real-time ray-tracing with just a CPU is possible with the latest Mesa CPU-based Vulkan driver, but performance is terrible without hardware acceleration.
A developer working on Mesa 3D Graphics Library gave an interesting demonstration this week. They’ve implemented support for CPU-based ray tracing in Vulkan…
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Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan). - GitHub - facebook/igl: Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
Introduction As I wrote in Apple Vision Pro (Part 1) regarding the media coverage of the Apple Vision Pro, “Unfortunately, I saw very little technical analysis and very few with deep knowledge of the issues of virtual and augmented reality. At least they didn’t mention what seemed to me to be obvious issues and questions.”