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CPU real-time ray-tracing is here, but performance in Quake 2 RTX sits at 1 FPS

Real-time ray-tracing with just a CPU is possible with the latest Mesa CPU-based Vulkan driver, but performance is terrible without hardware acceleration. ....

Radeon Gpus , Konstantin Seurer , Gd Graphics Library , Team Blue , Alan Wake , Graphics Library , Enemy Territory , Ray Tracing , Id Software , Quake Ii ,

Ray Tracing Without a GPU! I hope 1 FPS is OK!?

A developer working on Mesa 3D Graphics Library gave an interesting demonstration this week. They’ve implemented support for CPU-based ray tracing in Vulkan… ....

Konstantin Seurer , Lavapipe Vulkan Ray , Gd Graphics Library , Graphics Library , Developer Konstantin Seurer , Tracing Without , Lavapipe Vulkan Ray Tracing ,

Zoviz AI Logo Maker in Minutes: Revolutionizing Branding Strategies

Zoviz AI Logo Maker in Minutes: Revolutionizing Branding Strategies
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Extensive Graphics Library , Leading Online , Logo Creation , Cohesive Branding , Graphics Library , Font Options , Design Tools , Powered Suggestions , Resolution Downloads ,

GitHub - facebook/igl: Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan). - GitHub - facebook/igl: Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan). ....

Graphics Library , Intermediate Graphics Library ,