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Resident Evil Village PC Ray Tracing Impact Explored - Vimarsana News

Resident Evil Village PC Ray Tracing Impact Explored

Resident Evil Village PC Ray Tracing Impact Explored May 5, 2021 11:00 EDT Welcome to The Village, well, Resident Evil Village, and yes this is another Ray Tracing article but hopefully you’ll enjoy the change to the way I cover this one and we can move forward like this. Hold towards the end for some of the performance information I know you’re all eager to see, but I want to spend more time talking about the tech used in the game and the impact it makes on the visuals so it’s easier to see how RT can enhance a game and go beyond what ULTRA settings can do.

Outriders PC Modern GPU And DLSS Performance Tested - Vimarsana News

Outriders PC Modern GPU And DLSS Performance Tested

Outriders PC Modern GPU And DLSS Performance Tested May 2, 2021 20:17 EDT Outriders is the latest title by the team at People Can Fly and has been met with a relatively warm reception by both PC and Xbox gamers offering quite a few familiar shooter tropes and marrying the grind of looter shooters with the intense arena segments with cover mechanics similar to the Gears series. But if you want a review of the game you'll have to wait for that to be up on the site, in the meantime, we have a bevy of guides ready to go. But we're here for performance and performance is what this game delive...

Cyberpunk 2077 Patch 1.2 Ray Tracing And DLSS Performance Test - Vimarsana News

Cyberpunk 2077 Patch 1.2 Ray Tracing And DLSS Performance Test

Cyberpunk 2077 Patch 1.2 Ray Tracing And DLSS Performance Test Apr 12, 2021 08:03 EDT Cyberpunk 2077 has had quite a tumultuous lifecycle, to say the least. But, CDProjekt Red is churning away at improving the game and Patch 1.2 is a whopper of a release and brought many improvements as well as rolling the ray tracing functions out to everyone who supports it. Yeah, that means RDNA2 based graphics cards are able to take advantage of Cyberpunk 2077's next-generation graphics options with Ray Traced Reflections, Ray Traced Shadows, and Ray Traced Lighting. But the reason we're all here is ...