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NVIDIA DLSS Will Be Added to Unity Engine Before the End of 2021


NVIDIA DLSS Will Be Added to Unity Engine Before the End of 2021
Apr 14, 2021 12:14 EDT
As part of GTC 2021, it was revealed today that NVIDIA DLSS, the image reconstruction technique powered by the Tensor Cores available in GeForce RTX graphics cards, will be natively supported by the Unity engine s High Definition Render Pipeline (HDRP) by the end of the year with release 2021.2.
We might have guessed the news was coming when mere days ago NVIDIA DLSS was confirmed to be coming to NARAKA: BLADEPOINT, as that game is made with the Unity engine. Needless to say, though, having an engine-wide implementation is a big win for NVIDIA as it should entice a lot more developers to enable the feature, which is something we ve already seen with the Unreal Engine 4 plugin. Apparently, it ll take Unity developers only a few clicks to enable NVIDIA DLSS in their games. While Unity tends to be used by indie developers, some extremely popular games have been made with this engi ....

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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #85 - Platforms, Performance, and Tutorials


Game Dev Digest Issue #85 - Platforms, Performance, and Tutorials
by Mike Marrone on 03/12/21 11:05:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This article was originally published on GameDevDigest.com
More tutorials this week, and even tutorials on how to create tutorials! Plus the usual great stuff and tons of assets down below. Enjoy!
Unity at GDC Showcase - Join us for this free online event highlighting Unity features for game developers, creator stories, and lots more. Don’t miss it – March 15–19, 2021. ....

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Unity spotlights lighting workflows amongst 400 improvements in 2020.2 release today | Development News


Unity has just released the latest version of its engine for end users: 2020.2. Today’s update promises wide-ranging improvements to workflows and productivity with over 400 improvements and enhancements.
Tech Stream releases provide Unity users with the latest features, introducing them before they are then cascaded down to the LTS (long-term support) releases, for those wanting greater stability over long projects.
“While we’re always making an effort to deliver on the needs of Unity’s users, this year, we put a particular focus on listening to specific requests from our community. We want to make sure that our tools are delivering the best possible experience and enabling the right results,” said Brett Bibby, Chief Product Officer, Unity. ....

Brett Bibby , Chief Product Officer , High Definition Render Pipeline , ப்ரெட் பிபி , தலைமை ப்ராடக்ட் அதிகாரி , உயர் வரையறை வழங்க குழாய் ,