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How Midwinter Entertainment iterates at speed with the help of Improbable Multiplayer Services - Vimarsana News

How Midwinter Entertainment iterates at speed with the help of Improbable Multiplayer Services

Why games studios should adopt the continuous integration/continuous delivery approach

Gamasutra - How rigorous testing helped to improve Scavengers' gameplay (Spons.) - Vimarsana News

Gamasutra - How rigorous testing helped to improve Scavengers' gameplay (Spons.)

Sponsored: Discover how a tactical collaboration empowered Midwinter Entertainment to focus on what they do best.

Gamasutra - Focus on the magic: How we found the freedom to create Scavengers (Sponsored) - Vimarsana News

Gamasutra - Focus on the magic: How we found the freedom to create Scavengers (Sponsored)

How far we’ve come Back when we started Midwinter Entertainment, before we’d met Improbable, we were four people jamming on ideas to create this large-scale PvEvP sandbox experience. Our time was mostly invested in thinking about what we could build. We didn’t want to spend too much time thinking about how to build it. We were a very small team and we wanted to stay that way. At the time, we didn’t want to grow beyond 25 people, yet today we’re north of 40. “One of our guiding philosophies was to find technologies to help accelerate our development. Tools that could let us focus o...

Gamasutra - Focus on the magic: How we found the freedom to create Scavengers - Vimarsana News

Gamasutra - Focus on the magic: How we found the freedom to create Scavengers

One of our guiding philosophies was to find technologies to help accelerate our development. Tools that could let us focus on the magic of creating gameplay.