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3 Things I Wish I Knew when I started Level Design tutorial

Do you think Level Design is easy? Think Again! Having a memorable, engaging and intuitive level design takes a lot of practice, experience and the right knowledge to set you up on the right path. Here are a few things I wish I knew when I started the...

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Burnout Game Ventures Poised for Capital Raise


Burnout Game Ventures Poised for Capital Raise
PR.com
2020-12-20
Orlando, FL, December 20, 2020 --(PR.com)-- After a record-breaking year, Burnout Game Ventures (BGV) is preparing to begin 2021 with a substantial capital raise. During 2020 they surpassed their recruiting goals (growing by over 100%), fundraising goals (surpassing $500k in total investments) and download goals (69,000+) on their published title, Vectromirror 0. With the Early Access release of their client’s game, Vectromirror™, on Steam, and the anticipated full release planned for the coming months, The Orlando-based Indie Video Game Publisher/Incubator/Accelerator is now planning much bigger things for 2021.
“We’ve been truly blessed, this past year,” says Larry Kayne, COO of BGV. “We’ve brought on some really key Advisors like Val Ortiz (Release Director), Neil Haldar (CMO), and Chip Pike (Education Director), who are ready to help us quickly scale our efforts and service offerings to the Indie Game Community.” After doubling in size this past year, BGV has set goals for 2021 to increase the projects they support by 200%.

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