xenia - Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia's GPU Emulation
Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation xenia Apr 27, 2021 d3d12_edram_rov d3d12_resolution_scale . Please check the end of this post to see if you need to change anything in your config. Hello again world! It’s Triang3l, the graphics programmer of Xenia, with a new blog post — after almost 6 years since the last message, and while we’ve been silent here for all that time, it has been long enough for a lot of great things to happen in Xbox 360 emulation! Back in 2015, the list of games that cou...
Source: xenia.jp