The games industry must remain vigilant on safeguarding children | Opinion
For Safer Internet Day, EGDF's Hendrik Lesser and ISFE's Dr Olaf Coenen discuss the evolving tools and educational efforts around protecting young players
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For Safer Internet Day, EGDF's Hendrik Lesser and ISFE's Dr Olaf Coenen discuss the evolving tools and educational efforts around protecting young players
Failure to make upper band available could see Europe falling behind North American and Asian rivals Washington D.C., USA, 30 November 2021: The EU should ensure that enough spectrum is made availabl...
With 51% of Europe's population and more than 2.2 billion people around the world playing video games, driving diversity and inclusion in the sector is not only commercially imperative, it is the socially responsible thing to do -- the right thing to do. The video game industry is unique: nowhere else do so many people from so many different backgrounds come together to play, to experience stories together or compete with one another. If the games we make do not represent society, the sector will not grow and our innovations and opportunities to help people connect will have less impact. W...
BBC News Published image copyrightEA SPORTS/DISNEY The UK spent a record £9.05bn ($12bn) on home entertainment in 2020, with more than 80p in every pound going on digital formats, new figures reveal. The biggest-selling video game was the latest Fifa 21 football game, with more than two million downloads and discs sold. Disney's Frozen 2 was the most-purchased movie, while Lewis Capaldi topped the 2020 album sales chart. The Entertainment Retailers' Association (ERA) published the report. It included data supplied by the Official Charts Company and the Interactive Software Federation of Euro...