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Microsoft To Make US$22 Billion AR Headsets For US Army - Vimarsana News

Microsoft To Make US$22 Billion AR Headsets For US Army

Microsoft is set to produce 120,000 military-grade augmented reality (AR) headsets for the US army worth an estimated US $22 billion.

Microsoft's multi-billion dollar AR headset deal with US Army has 'potential for harm' - Vimarsana News

Microsoft's multi-billion dollar AR headset deal with US Army has 'potential for harm'

Features will supposedly include thermal sensors, machine learning (to create realistic training simulations) and a digital heads up display to enhance soldiers’ “situational awareness”. The news follows Microsoft’s previous announcement of a US$480 million military contract to develop and supply IVAS prototypes to the army in 2018. Courtney Bacon Microsoft has reportedly been awarded a ten year contract worth close to US$22 billion, to provide 120,000 military-grade augmented reality (AR) headsets to the US Army. Between this older contract, the new one, and Microsoft’s $10 bill...

'Potential for harm': Microsoft to make US$22 billion worth of augmented reality headsets for US Army - Vimarsana News

'Potential for harm': Microsoft to make US$22 billion worth of augmented reality headsets for US Army

Microsoft has reportedly been awarded a ten year contract worth close to US$22 billion, to provide 120,000 military-grade augmented reality (AR) headsets to the US Army. Popularised through mobile apps such as Pokémon Go and face filters on social media, AR technology is fundamentally about superimposing digital images over real-world environments. The AR interface commissioned by the US military is referred to as an “Integrated Visual Augmentation System” (IVAS). It will use Microsoft’s HoloLens headset technology as its base hardware. As the Army’s press release notes, the device w...

Six changes in computing that changed gaming industry for ever - Vimarsana News

Six changes in computing that changed gaming industry for ever

Today technology lies at the very heart of what we consider gaming. Whether you’re imagining a fantasy world, experiencing a lush narrative or looking for something to play on the go, chances are you’re going to be interfacing with some sort of technology. Here we’re going to dive into six of the largest technological shifts which caused tectonic shifts in the gaming industry. Let’s dive in. Birth of computers While our conception of gaming in the 21st century may be centred on computers, that certainly hasn’t always been the case. From Go and Chess to Tabula and the incredible amou...

Tech Makes Billionaires After 50 Years of R&D - Vimarsana News

Tech Makes Billionaires After 50 Years of R&D

Tech Makes Billionaires After 50 Years of R&D Posted March 8, 2021 "If you want to know about the future, ask the young people who will make it happen. The older generation may have used up its vision getting us where we are." — Ivan Sutherland In 1966, computer engineers at Harvard began working on the world's first virtual/augmented reality system. Two years later, they came up with a design and built a machine that looked like a torture device straight out of A Clockwork Orange. The engineers named the mechanical tracking system that hung above the user's head the Sword of Damocles, af...